Thursday, December 6, 2007

Street Fighter (EX)IV Aftermath

Street Fighter IV Unveiled

"...we can confirm that the game's graphics are polygonal but the gameplay is strictly 2D."

That's the nice way of saying it. I prefer: Welcome to Street Fighter (EX)IV.

The development team back in Japan now has Mount Everest to climb. There's a whole worldwide community of fighting gamers out there who have every reason to believe that there's absolutely no way a good Street Fighter game can be made without using a pure 2D engine - that is, graphics and gameplay alike. Even if it's technically possible, there's no way any team would put that much time and effort into simulating the 2D gameplay to that degree.

Right?

That's what they're up against. The amount of time, energy, and passion needed to take a 2.5D fighter and make it play like it's purely 2D will be astronomical, and that's what is ultimately going to be asked of this crew by the players. I once said that there was no amount of money you could pay me to be Smash Brawl lead designer Sakurai Masahiro right now, but he has it pretty damn good compared to this Street Fighter IV development team, which appears to be in a lose/lose situation. Fail to produce a fighting game that's up to par with expectations, and get laughed out of the genre. Succeed, and be sick of game development for life by the time it's all over. I really feel bad for them.

I still want to believe that this game can be good, but the big question is really, just how much effort is Capcom willing to put into Street Fighter IV to keep it from being "Street Fighter (EX)IV"? The answer, whatever it may be, will most definitely have far-reaching consequences for the genre and the only flagship series it has ever known.

See you in the arena,
Patrick aka Neobeast

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