Wednesday, December 5, 2007

Thoughts on Super Turbo HD

I'm sure I'm not the only one keeping track of the STHD info seeping out of Capcom-Unity and Sirlin.net these days. Those first few updates really didn't do the scope of this game justice. Seeing what has been done to give T.Hawk and Ken that extra needed boost in the sixth edition of Street Fighter II clearly shows the care going into this game.

I already play four characters in ST myself (Ryu, Dhalsim, Balrog, Zangief), but looking at the fine-tuning so far, I'm really excited to give STHD Ken a shot. He seems to be the "expert shoto" in the mix this time. Not so big on fundamentals as Ryu (who has always been specifically built toward fundamentals), but lots of nice bonuses. There seems to be a greater risk to making mistakes against Ken this time around, and his potential stun output is absolutely terrifying. This makes at least one character I don't traditionally play that I'll have to take a good look at in STHD.

The other interesting thing about STHD Ken, and T.Hawk for that matter, is that they really show you the depth of the changes being made to this game. Sirlin did not say "sixth version of Street Fighter II" lightly, nor did I ever believe otherwise. However, now that we're seeing these changes on paper, there are some other specific characters that will be very interesting to watch as more information gets out.

I'm not sure if anyone could have seen T.Hawk's Diving Hawk changes coming, or Ken's Roundhouse Hurricane and across-the-board Dragon tuneup. So what's in store for characters like Cammy, Feilong, and Chunli? Along with the tournament-tuned Akuma, they will probably be the most interesting to watch as the coming weeks bring us more information.

This one has the very real potential to be the fighting genre's gold standard. ST, back in 1994, came very close and was arguably the best thing around until the likes of 3rd Strike and the later Virtua Fighters surfaced. If the balancing efforts being made in STHD yield a game with enough balance that all characters can at least be competitive, Street Fighter II will certainly reclaim its rightful place at the top.

This is where the attention should be, as opposed to Street Fighter IV, which is clearly over a year away from even existing, and probably at least two years away from being any good (some of you know what I mean, and I'll be posting on that soon). We know what we're getting here and we know it'll be good.

See you in the arena,
Patrick aka Neobeast

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